Blender 3D Pipeline
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Course Overview
Realistic Motorcycle - Blender Tutorial
Blender / Substance Painter
[24hr 47min] Project Files Included
This a step-by-step tutorial showing how to model a realistic motorcycle in Blender and Substance Painter! This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Blender), UV Map (Blender), create Color IDs (Blender), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Blender). Although this is an advanced course, beginners will be able to jump in because I cover each step in depth and assume no prior knowledge.
Recommended Software:
Blender 3.0
Substance Painter 2021
Video Tutorials
There are 160 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Benefits of Courses
-Commercial Free Videos in Custom Player
-Digital Files are Included
-Player Tracks your Progress Automatically
-Create "Tagged" Notes Directly on Video
-Receive Certificate of Completion
Course Curriculum
- 000_Reference (7:56)
- Motorcycle reference
- Download Files for Section
- 001_Motorcycle_ImagePlanes (14:25)
- 002_Motorcycle_LatticeDeformer (15:20)
- 003_Motorcycle_ProprotionalEditing (8:55)
- 004_Motorcycle_Mirroring_n_Bridging (9:55)
- 005_Motorcycle_GridFill_n_Saving (5:55)
- 006_Motorcycle_Mirroring_with_Modifier (12:37)
- 007_Motorcycle_MirroringContinued (8:18)
- 008_Motorcycle_TightEdgeLoops (8:47)
- 009_Motorcycle_Collections (7:52)
- 010_Motorcycle_Retopology (16:22)
- 011_Motorcycle_Solidify_n_Grouping (6:32)
- 012_Motorcycle_CreatingBuckles (17:28)
- 013_Motorcycle_CreatingBuckles02 (4:28)
- 014_Motorcycle_MultipleGroups_n_Mirroring (5:55)
- 015_Motorcycle_RotationConstraints (5:58)
- 016_Motorcycle_OrganizingOutliner_MovingGroups (5:43)
- 017_Motorcycle_BridgeEdgeLoops (7:19)
- 018_Motorcycle_JoiningTwoObjects (7:27)
- 019_Motorcyle_InsetExtrude_n_GrowSelection (8:20)
- 020_Motorcycle_CustomizeInterface (7:03)
- 021_Motorcycle_InterfaceContinued (5:09)
- 022_Motorcycle_ChainSetup (13:45)
- 023_Motorcycle_ChainAlongPath (6:22)
- 024_Motorcycle_Create_3DCurve (7:38)
- 025_Motorcycle_ExtrudeAlongCurve (3:05)
- 026_Motorcycle_CircleShapes (16:23)
- 027_Motorcycle_MultipleEdgeLoops (6:11)
- 028_Motorcycle_Bevel_n_SeparateObjects (23:29)
- 029_Motorcycle_GroupingReview (5:13)
- 030_Motorcycle_LatticeDeformerReview (7:52)
- 031_Motorcycle_Custom_3DCursor (17:04)
- 032_Motorcycle_DuplicateFace_Solidify (14:57)
- 033_Motorcycle_StraightLines_BeveledEdges (5:31)
- 034_Motorcycle_PipesComplexCurves (11:41)
- 035_Motorcycle_PipingContinued (14:31)
- 036_Motorcycle_CorrectingMissingImages (1:46)
- 037_Motorcycle_Speedometer (15:48)
- 038_Motorcycle_SmallDetails1 (7:58)
- 039_Motorcycle_SmallDetails02_Bevels (8:40)
- 040_Motorcycle_SmallDetails03_CylinderEnds (11:10)
- 041_Motorcycle_MotorBottom (12:25)
- 042_Motorcycle_LaunchMultipleBlenders (3:37)
- 043_Motorcycle_ReusingShapes (13:54)
- 044_Motorcycle_ReusingShapes_withEdits (16:09)
- 045_Motorcycle_WeldingSpheresOntoShapes (12:03)
- 046_Motorcycle_MakeThingsUp (9:39)
- 047_Motorcycle_BottomMotor (9:33)
- 048_Motorcycle_EditExistingShapes (9:52)
- 049_Motorcycle_Circles_n_ScaleStraightLines (12:22)
- 050_Motorcycle_ApplyModifierToSelectFaces (8:04)
- 051_Motorcycle_TroubleShootingInterface (2:17)
- 052_Motorcycle_CirclesRadialAlignment (9:26)
- 053_Motorcycle_QuickSelect_n_ComplexCircles (12:58)
- 054_Motorcycle_RotateShortcuts (10:50)
- 055_Motorcycle_GrowShrinkSelections (10:06)
- 056_Motorcycle_JoinShapes_n_Mirror (9:52)
- 057_Motorcycle_TriangleFan_vs_GridFillCleanUp (5:50)
- 058_Motorcycle_WireCreation (6:28)
- 059_Motorcycle_DuplicateObjectsAlongCurve (4:11)
- 060_Motorcycle_ConvertCurveToMesh (4:41)
- 061_Motorcycle_CreatingSquareHoles (9:51)
- 062_Motorcycle_ExtrudeToCursor (4:26)
- 063_Motorcycle_VertexGroups_IsolatedBevels (5:26)
- 064_Motorcycle_FootPetals (8:17)
- 065_Motorcycle_AddingLittleDetails (5:16)
- 066_Motorcycle_TightEdgeLoopsToHoldForm (5:56)
- 067_Motorcycle_SmallDetails (13:43)
- 068_Motorcycle_SmallDetails02 (14:17)
- 069_Motorcycle_SmallDetails03 (6:32)
- 070_Motorcycle_SmallDetails04 (15:34)
- 071_Motorcycle_SmallDetails05 (11:22)
- 072_Motorcycle_Trunk_n_BackLight (9:24)
- 073_Motorcycle_RepeatLastTool (16:29)
- 074_Motorcycle_BreakHandle (11:31)
- 075_Motorcycle_FrameObject_n_LatticeReview (6:35)
- 076_Motorcycle_Cables (13:53)
- 077_Motorcycle_Cables02 (9:12)
- 078_Motorcycle_Supports (14:24)
- 079_Motorcycle_CleanUpOutliner (4:07)
- 080_Motorcycle_SmoothingMesh (13:29)
- 081_Motorcycle_SmoothingMeshContinued (11:40)
- 082_Motorcycle_ImportingMissingObjects (2:21)
- 083_Motorcycle_SubdivisionModifier (11:06)
- 084_Motorcycle_SubdivisionModifier_02 (10:04)
- 085_SubdivisionModifier_03 (8:12)
- 086_Motorcycle_FinalCleanUp (6:52)
- 087_UVMapping_Layout (4:42)
- 088_UVMapping_IntroToUVs (7:27)
- 089_StretchingWarning (10:02)
- 090_UVMapping_Cubes_n_Cylinders (10:16)
- 091_UVMapping_Tires (8:03)
- 092_UVMapping_MirroredObjects_FixingCheckers (12:58)
- 093_UVMapping_LargePipes (8:25)
- 094_UVMapping_Stretching_Cleanup (11:00)
- 095_UVMapping_ReworkingUVs (11:14)
- 096_UVMapping_HandleBars (7:39)
- 097_UVMapping_MoreBigShapes (11:09)
- 098_UVMapping_MoreObjects (9:17)
- 099_UVMapping_MoreObjects_Part2 (13:10)
- 100_UVMapping_OrganizeWithCollections (2:13)
- 101_UVMapping_MoreObjects_Part3 (9:55)
- 102_UVMapping_MirroredObjects_n_SewingSeams (5:26)
- 103_UVMapping_MoreObjects_Part4 (10:01)
- 104_UVMapping_MoreObjects_Part5 (8:54)
- 105_UVMapping_MoreObjectsPart6 (11:28)
- 106_UVMapping_CopyUVs (9:46)
- 107_UVMapping_Chain (8:14)
- 108_UVMapping_WhenNotToCopyUVs (13:58)
- 109_UVMapping_Continued_NoAudio (10:08)
- 110_UVMapping_Cords (6:35)
- 111_UVMapping_DefaultCubes (10:52)
- 112_UVMapping_Continued (13:44)
- 113_UVMapping_CopyUVs_with_Adjustments (10:38)
- 114_UVMapping_HardToSelectEdges (14:06)
- 115_UVMapping_FixingGeometry (9:58)
- 116_UVMapping_RedoGeometryIfNecessary (12:22)
- 117_UVMapping_CreateCollections (8:00)
- 118_UVMapping_EqualIslandScale (8:05)
- 119_UVMapping_Equal_Texel_Density (12:57)
- 120_UVMapping_BatchRename (2:47)
- 121_UVMapping_ReMirroring (7:01)
- 001_Motorcycle_Start (6:08)
- 002_Motorcycle_BakeMaps (9:55)
- 003_Motorcycle_NormalMapIntro (12:01)
- 004_Motorcycle_NormalMap_Motor (13:00)
- 005_Motorcycle_TireTread_Photoshop (14:27)
- 006_Motorcycle_Rims_RadialSymmetry (7:39)
- 007_Motorcycle_Stitching (3:41)
- 008_Motorcycle_License_CustomText (14:17)
- 009_Motorcycle_FrameNormal_01_NewAUDIO (9:03)
- 010_Motorcycle_FrameNormal_02_NewAUDIO (7:39)
- 011_ExportingMaps_NewAUDIO (3:15)
- 001_LaunchingSubstancePainter (2:23)
- 002_BakingMaps (9:34)
- 003_Materials_on_ColorIDs (9:14)
- 004_Generators_and_Paint_Masks (12:39)
- 005_Tires_and_Basket_Materials (10:25)
- 006_Emissive_Lights (8:21)
- 007_EditingBakedMaps (10:54)
- 008_Stickers (11:51)
- 009_SmartMasks_AddingDirt (12:35)
- 010_Manual_Edits (8:21)
- 011_ExportMaps (5:06)
- 012_Diliation_vs_NoPadding (4:48)
Reviews
This is a terrific class. It covered a good deal of information, it's nicely paced and the delivery is excellent.
-N.S.
The course is very thorough and shows practical applications of texture techniques.
-Matt S.
Great course! Very thorough as well as understandable! I feel more confident with substance painter now. David is great at making the explanations relevant while keeping the focus on the project.
-Lukas A.
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