Professional 3D Pipeline
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Course Overview
Professional 3D Pipeline - Maya / Substance / Unreal / Tutorial
[22hr 30min] Project Files Included
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.Â
Recommended Software:Â
Maya 2020
Substance Painter 2024
Unreal, Marmoset, Sketchfab, Photoshop and After Effects
Video Tutorials
There are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Benefits of Courses
-Commercial Free Videos in Custom Player
-Digital Files are Included
-Player Tracks your Progress Automatically
-Create "Tagged" Notes Directly on Video
-Receive Certificate of Completion
Course Curriculum
- Section Overview (0:37)
- Download Files - Modeling
- 001_SketchFabReference (4:40)
- 002_ImagePlanesMaya (6:13)
- 003_AligningImages (8:35)
- 004_Blocking_01 (10:03)
- 005_Blocking_02 (14:13)
- 006_Blocking_03_Start_with_Circles (13:55)
- 007_Blocking_04 (10:23)
- 008_Blocking_05_Bridge (15:11)
- 009_LatticeDeformer (14:15)
- 010_Append (6:14)
- 011_QuadDraw (25:39)
- 012_DuplicateFace (13:55)
- 013_AppendingCircles (8:09)
- 014_MultipleEdgeLoops (10:23)
- 015_Bevel_n_SnapTogether (19:52)
- 016_Grouping (9:41)
- 017_BlockingMotor_01 (12:21)
- 018_BlockingMotor_02 (19:05)
- 019_BlockingMotor_03_Bridging (14:01)
- 020_BlockingMotor_04_SketchFabHiding (18:47)
- 021_BlockiingMotor_05 (12:17)
- 022_QuadDraw (11:00)
- 023_Symmetry (4:53)
- 024_Mirror_n_Breaks (21:34)
- 025_Holes (13:06)
- 026_TightEdgeLoops (10:52)
- 027_HollowPipes_DeleteHistory (8:09)
- 028_TightEdgeLoops_Motor (12:55)
- 029_FixingPoles (12:42)
- 030_MergingVerts_CleaningGeo (16:15)
- 031_ImportMissingParts (3:39)
- 032_EqualResolution (13:51)
- 033_NormalMap_or_Model (14:57)
- 034_AddingMissingParts (8:57)
- 035_CreatingHoles (12:10)
- 036_ConvertEdgeToCurve (11:21)
- 037_AnimationSnapShot (4:55)
- 038_HubCap (8:43)
- 039_ChainGuard (16:43)
- 040_FinishingWheels_RoundEndCaps (16:53)
- 041_Breaks (9:35)
- 042_EP_Curves (16:13)
- 043_Extrude_Along_Curve (14:15)
- 044_AnimationSnapShot_n_ExtrudeAlongCurve (7:19)
- 045_BevelEdge_FootPetal (15:06)
- 046_AddingMoreDetail (9:21)
- 047_AddingMoreDetail_02 (14:45)
- 049_BendDeformer (10:49)
- 048_AddingMoreDetail_03 (15:13)
- 050_EdgeFlowCleanup (7:58)
- 051_FinalPieces (19:03)
- 052_CleaningEdgeFlow (15:43)
- 053_Logo (12:25)
- 054_BendDeformer (8:34)
- 055_SoftenHardenNormals_1 (1:43)
- 056_OutlinerCleanup_Part1 (14:22)
- 056_OutlinerCleanup_Part2 (12:00)
- 057_MeasureLifeSize (3:49)
- Section Overview (0:42)
- Download Files - UV Mapping
- 000_Planning (1:37)
- 001_DeterminingUV_Space (7:38)
- 002_UVMapping_Tires_01 (16:36)
- 003_UVMapping_Tires_02 (16:30)
- 004_UVMapping_Tires_03_Layout (28:49)
- 005_Custom_Shelf (5:57)
- 006_UVMapping_Frame_01 (18:05)
- 007_UVMapping_Frame_02_Cords_Pipes (17:25)
- 008_UVMapping_Frame_03 (15:54)
- 009_UVMapping_Frame_04 (11:44)
- 010_UVMapping_Frame_05_Layout (5:45)
- 011_UVMappingBaskets_01_AutomaticMapping (3:29)
- 012_UVMapping_Motor_Cords_01_Pipes (10:47)
- 013_UVMapping_Motor_02_AutomaticMapping (13:20)
- 014_UVMapping_Motor_03_TransferAttributes (13:51)
- 015_UVMapping_Motor_04 (12:53)
- 016_UVMapping_Motor_05 (12:08)
- 017_UVMapping_Motor_Layout (1:51)
- 018_UVMap_Final (4:17)
- Section Overview (0:38)
- Download Files - Normal Mapping
- 001_Overview (6:08)
- 002_BakingMaps (9:55)
- 003_Substance_Normal_Intro (12:01)
- 004_Normal_Motor (13:00)
- 005_Using_Photoshop (14:27)
- 006_RadialSymmetry (7:39)
- 007_Stitching (3:41)
- 008_CustomText (14:17)
- 009_Frame_Start (9:03)
- 010_Frame_Finish (7:39)
- 011_ExportingMaps (3:15)
- Section Overview (0:33)
- Download Files - Render with Arnold
- 001_Export_Maya_Files (8:59)
- 002_Lighting_RenderSettings (10:25)
- 003_FrameMaterials (10:43)
- 004_FinalMaterials (10:35)
- 005_Render_with_Arnold (10:27)
- 006_InvertingNormals (11:50)
- 007_Rendering_AOVs (11:41)
- 008_Photoshop_RenderingAOVs (10:32)
- 009_Photoshop_Layers (10:05)
- 010_Turntable_Setup (9:08)
- 011_Turntable_Video (11:16)
- Download Files - Sketchfab
- 021_Intro_to_Sketchfab (2:23)
- 022_Exporting_to_Sketchfab_Automatically (7:32)
- 023_Environment_Setup (7:54)
- 024_Importing_Materials (8:44)
- 025_Post_Processing_Filters (5:08)
- 026_Annotations_and_Animations (3:41)
- 027_VirtualReality_AugmentedReality (5:05)
- 028_Custom_Lighting (2:32)
- 029_FramingImage_uploading_on_ArtStation (3:38)
Reviews
Excellent Teacher and very thorough with information presented.
-Matthew K.
Really enjoyable course, learnt a lot from it. The teacher has a very personal approach and his enthusiasm is present through each episode.
-Micheal S.
great explanation and clear understanding
-Alief Haryatma R.
Coming from some one who used to be a loyal 3dsMax user, this course is just what I need to betray my old friend and master Maya quickly haha
Mr. Bittorf went over every workflow patiently, anything I could do in 3dsmax now I know how to also do them in Maya and I even learned some new modelling techniques that can only be done efficiently in Maya as well.
-Tommy L.
Great job explaining the concepts, really enjoying the course so far!
-Jeff H.
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